Job Types
The clusters are designed for different work loads, and each cluster has several types of jobs. This page gives an overview of the available job types on each cluster, and their main characteristics. See the sub pages of each cluster for a more detailed description of the job types and their purposes.
You should always choose the job type that fulfils the resource requirements of your job best without being excessive as this ensures the highest possible priority and therefore the shortest queuing time. If for example your job on Saga needs 20GB memory and 5 CPUs for 5 days, you should choose a normal instead of a bigmem job. If it instead needs 200GB memory you should use bigmem.
Betzy
Name |
Description |
Job limits |
Max walltime |
Priority |
---|---|---|---|---|
default job type |
4–512 nodes |
4 days |
normal |
|
jobs needing GPUs |
7 days |
normal |
||
pre-/postprocessing jobs |
1–16 units |
1 day |
normal |
|
development jobs (compiling, testing)[1] |
1–4 nodes |
60 mins |
high |
For jobs that don’t request GPUs or much memory, the “units” of accel or preproc jobs are simply the number of cpus the job requests. For other jobs, see Projects and accounting for how the units are calculated.
Fram
Name |
Description |
Job limits |
Max walltime |
Priority |
---|---|---|---|---|
default job type |
1–32 nodes |
7 days |
normal |
|
jobs needing more memory |
14 days |
normal |
||
development jobs (compiling, testing) |
1–8 nodes |
30 mins |
high |
|
short jobs |
1–10 nodes |
2 hours |
high |
|
jobs w/checkpointing, or very short jobs |
1–32 nodes |
low |
Saga
Name |
Description |
Job limits |
Max walltime |
Priority |
---|---|---|---|---|
default job type |
1–256 units |
7 days |
normal |
|
jobs needing more memory |
1–256 units |
14 days |
normal |
|
jobs needing even more memory |
1–256 units |
14 days |
normal |
|
jobs needing P100 GPUs |
1–256 units |
14 days |
normal |
|
jobs needing A100 GPUs |
1–256 units |
14 days |
normal |
|
development jobs (compiling, testing)[2] |
1–128 units |
2 hours |
high |
|
jobs w/checkpointing, or very short jobs |
1–256 units |
low |
For jobs that don’t request GPUs or much memory, the “units” on Saga are simply the number of cpus the job requests. For other jobs, see Projects and accounting for how the units are calculated.